NPC: New Beginnings

NPC: New Beginnings

New Beginnings

Having left home and travelled south in search of good deeds to do in service to our father, Torag, I had made my way to Absalom and found a reputable enough establishment to slake my thirst after the journey.

The bar was eerily quiet but the barman stocked some of the finest Dwarven Stout that while a reminder of home was also of good quality. I looked around the room and spotted two human mercenaries, a half-elf, a gnome, a half-orc and another human. All of them seemed to be minding their own business. Little did I know I'd soon be on a journey with them...

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NPC: Brumrik Oathkeeper

NPC: Brumrik Oathkeeper

In which I detail the backstory of one Brumrik Oathkeeper...

NPC is a new Pathfinder campaign that I am going to be playing. NPC is the somewhat amusing acronym of Nerdfighter Pathfinder Campaign as I'm playing with a bunch of Nerdfighters on Discord. This will be my first time playing Pathfinder but I am well versed in D&D 3.5 so hopefully won't find the transition too difficult. I decided to take on the role of a Support Cleric as a) I haven't played a Cleric properly before and b) there are a lot of new players in the group so I figured it would be useful to have me buffing and healing the group at opportune times.

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Company of the Dragon: A Mystery

Company of the Dragon: A Mystery

In which I detail the first adventure...

The Adventure

This is a level aimed at a party of around 4-5 1st level PCs. It is designed to be low on combat and features several opportunities for the party to collaborate and share their backstory (the pub is a perfect example). By the end of adventure the players should have received the 300 XP required to get to level 2 and be a bit less fragile ahead of the more demanding combat in upcoming adventures. It is also a perfect chance to set up some of the Doran settings and NPCs.

When describing NPCs I will add in italicised flavour text that will hopefully spark ideas on how to play the character. These are inspired by how characters and scenes have aspects in FATE.

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Company of the Dragon: Headquarters

Company of the Dragon: Headquarters

In which I detail our adventurers' base of operations...

The Company of the Dragon

The Company of the Dragon is the most renowned and longest standing adventuring company in Doran, Hildettar and perhaps the world. Every 5 years or so the Company recruits for new members to join its illustrious ranks.

At the start of the campaign all of the players need a reason to join the Company. Try your best to be inventive and tailor them to your characters:

  • They are put forward by a trusted friend who has contacts in the Company.

  • An unknown ally or admirer puts them forward.

  • They sign up after hearing Simmon's tales of the derring-do and, more importantly, treasure available to successful applicants.

  • A mentor suggests they apply.

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Company of the Dragon: Doran

Company of the Dragon: Doran

In which I detail the Human capital...

I'm starting a new 5th Ed D&D campaign soon. I've decided to come up with my own world based on some ideas I have had in my head for far too long. I'll be detailing locations (and if I have time, regaling you with stories of the campaign) on this blog. I'll only be uploading information that the players already/are supposed to know here.


Doran is the capital of the human realms (known as Hildettar*) and where the characters will be starting. It is situated along the river Duinas† that flows from the lands of the Wood Elves to the North.

Previously Doran was the seat of the greatest of the human kingdoms ruled by an absolute monarchy. Following a troubled succession the final King, Lucius IX gave up his power and appointed a council of advisers to rule in his stead. In the last 70 years this has transformed into a (somewhat) representative democracy that has ushered Doran and its territories into a new era of economic prosperity.

*This is taken from the High Elvish roots for human and land.

†The root for this word is simply 'river' in Wood Elvish.

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The Wizard's Tower: Meet Jasper

Cool Art @

In which I get ready for a new campaign in an old system...

The Wizard's Tower

The campaign is The Wizard's Tower in which the party are snatched out of their lives to be put to the test in a tower owned by an evil wizard. What could possibly go wrong?

It sounds a bit like the Death Zone from Dr. Who and hopefully will test our roleplaying while almost definitely killing our characters in hilarious ways. I wont reveal too much about the campaign on here as I think the DM may wish to re-use it in the future.

Our characters are rolled and tonight we start in earnest!

A Cat Named Jasper

I will be playing a Tibbit adjusted to work with 2nd ed. So far I have only decided on his common name (cats have 3 names, see below), Jasper, for his green eyes and because I used to have a cat called Jasper. I'm looking forward to randomly transforming into a cat to the befuddlement of my enemies and the party.

I am playing a pretty standard rogue (expect for the turning into a cat part) but I'm planning on roleplaying as conceited a character as possible. He will look down on all the others as inferior. So basically a humanoid cat!

I'm also toying with the idea of him being of noble birth (or at least thinking he is) we'll see how that turns out as the campaign progresses.

Jasper's Diary

At some point during 24 hours our characters are going to be kidnapped and the DM wanted to know what we'd be up to. I have written the events of Jasper's day in the style of his diary:

The Diary of Jasper: 2nd of Eleasis

It was a normal midsummer’s day and I awoke, as is my want, at the leisurely time of ten. I sauntered down to the kitchen and prepared a light breakfast of smoked kippers and toast. I perused the local paper over a cup of aromatic tea.

Having divested myself of my silk pyjamas I put on my finest clothes to head out into town. I was meeting Saskia for lunch and was looking forward to hearing news from home. I always set off early so that I could meander through the alleyways and enjoy the warm sun on the road.

At around noon I had made it to the outskirts of the town and, with at least an hour left to spend, I dallied at the local bookshop. Sadly my new copy of Carnesîr’s “I Thelion”* had yet to arrive so I sat in the park and basked in the warmth of the midday sun.

We met at my favourite bar. It had been years since I’d last seen her so we talked for hours about home, friends old & new and all those little things you do with old friends. The wine flowed generously and so did the port. The hours flew past and it was as if no time had passed at all. A truly glorious afternoon!

It was about five as I hugged her goodbye and set-off home. I felt an inebriated need to run free so I crouched and changed into my feline form in a nearby alley. I jumped to a low garden fence, then leapt to a nearby roof. I ran with reckless abandon. It was so good to feel the find in my face and skitter across the rooftops. I chased a finch from near the edge of town, pounced, and missed it by a hair. Then I landed gently at the town’s edge and bounded off down the path towards home and a well-earned afternoon nap.

I ran home and arrived a little after half five. I proceeded around to the back of the cottage and clambered through the window I always left ajar for such occasions. I curled up in front of the fire to have a long, luxurious nap.

Or at least that’s what I had planned…

Jasper Esq.

*Who’s Who in Sindarin Elvish

Tom Out!

P.S. The Naming of Cats

The Naming of Cats is a difficult matter, It isn't just one of your holiday games; You may think at first I'm as mad as a hatter When I tell you, a cat must have THREE DIFFERENT NAMES. First of all, there's the name that the family use daily, Such as Peter, Augustus, Alonzo or James, Such as Victor or Jonathan, George or Bill Bailey— All of them sensible everyday names. There are fancier names if you think they sound sweeter, Some for the gentlemen, some for the dames: Such as Plato, Admetus, Electra, Demeter— But all of them sensible everyday names. But I tell you, a cat needs a name that's particular, A name that's peculiar, and more dignified, Else how can he keep up his tail perpendicular, Or spread out his whiskers, or cherish his pride? Of names of this kind, I can give you a quorum, Such as Munkustrap, Quaxo, or Coricopat, Such as Bombalurina, or else Jellylorum- Names that never belong to more than one cat. But above and beyond there's still one name left over, And that is the name that you never will guess; The name that no human research can discover— But THE CAT HIMSELF KNOWS, and will never confess. When you notice a cat in profound meditation, The reason, I tell you, is always the same: His mind is engaged in a rapt contemplation Of the thought, of the thought, of the thought of his name: His ineffable effable Effanineffable Deep and inscrutable singular Name. T S Eliot

The Dread Gazebo

The Dread Gazebo

This is a repost of an famous internet story archived here for posterity.The 'original' post can be found here: . A YouTube rendition can be found here:

...In the early seventies, Ed Whitchurch ran "his game," and one of the participants was Eric Sorenson. Eric plays something like a computer. When he games he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimal solution. It has been known to take weeks. He is otherwise, in all respects, a superior gamer.

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Who Is Ceres?

This is a repost of an infamous internet list archived here for posterity. The original version of this quotes page was on Geocities has been archived as well.

"I cast detect evil." "You pass out from the overwhelming evil." "I cast detect evil." "You pass out from the overwhelming evil. After about a minute, Moe wakes up." "I cast detect evil." ~ Moe / Ceres (DM) / Exsam / Ceres / Moe Comments: "How many times must one be scalded by a hot pan before one realizes its hot?" -- Jaimas

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2275 things Mr. Welch Can No Longer Do During an RPG

This is a repost of a famous internet list archived here for posterity. The original post is on Live Journal and starts here:

  1. Cannot base characters off the Who's drummer Keith Moon.
  2. A one man band is not an appropriate bard instrument.
  3. There is no Gnomish god of heavy artillery.
  4. My 7th Sea character Boudreaux is not 'Southern' Montaigne.
  5. Not allowed to blow all my skill points on 1pt professional skills.
  6. Synchronized panicking is not a proper battle plan.
  7. Not allowed to use psychic powers to do the dishes.
  8. How to serve Dragons is not a cookbook.
  9. My monk's lips must be in sync.
  10. Just because my character and I can speak German, doesn't mean the GM can.
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