Company of the Dragon: A Mystery

Company of the Dragon: A Mystery

In which I detail the first adventure...

The Adventure

This is a level aimed at a party of around 4-5 1st level PCs. It is designed to be low on combat and features several opportunities for the party to collaborate and share their backstory (the pub is a perfect example). By the end of adventure the players should have received the 300 XP required to get to level 2 and be a bit less fragile ahead of the more demanding combat in upcoming adventures. It is also a perfect chance to set up some of the Doran settings and NPCs.

When describing NPCs I will add in italicised flavour text that will hopefully spark ideas on how to play the character. These are inspired by how characters and scenes have aspects in FATE.

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Company of the Dragon: Doran

Company of the Dragon: Doran

In which I detail the Human capital...

I'm starting a new 5th Ed D&D campaign soon. I've decided to come up with my own world based on some ideas I have had in my head for far too long. I'll be detailing locations (and if I have time, regaling you with stories of the campaign) on this blog. I'll only be uploading information that the players already/are supposed to know here.

Doran

Doran is the capital of the human realms (known as Hildettar*) and where the characters will be starting. It is situated along the river Duinas† that flows from the lands of the Wood Elves to the North.

Previously Doran was the seat of the greatest of the human kingdoms ruled by an absolute monarchy. Following a troubled succession the final King, Lucius IX gave up his power and appointed a council of advisers to rule in his stead. In the last 70 years this has transformed into a (somewhat) representative democracy that has ushered Doran and its territories into a new era of economic prosperity.

*This is taken from the High Elvish roots for human and land.

†The root for this word is simply 'river' in Wood Elvish.

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